![]() ![]() Some of the small ones are vaguely indifferent to you as you pass, but others attack on sight. The myriad kinds of small ones are roughly horse-sized and just generally populate the world of Azuma as you explore. The giant ones are main-event hunts with all the best parts to cut off. The game does differentiate between “giant” and “small” kemono. And besides, the kemono you hunt are nature-animal hybrid monsters who are bigger than buildings and full of homicidal rage - certainly not the sort of creatures who seem deserving of, or particularly receptive to, pets. You’re not supposed to (be able to) pet the monsters in a monster-hunting game. Image: Omega Force/Koei Tecmo, Electronic Arts via Polygonīroadly speaking, that’s what you’re supposed to do in Wild Hearts. “We wanted you to want to fight them,” co-director Takuto Edagawa added. Sure, some of them are kind of cute in their own ways, but Wild Hearts co-director Kotaro Hirata told The Verge, “We didn’t want the players to feel bad when they defeated a monster.” You hunt these deadly beasts terrorizing the land to carve up their carcasses for parts. As you play Wild Hearts, you hunt down giant monsters called kemono - a Japanese word that translates (roughly) to “beast,” by the way - using swords and hammers and magical mechanisms called karakuri. It is, in the style of the Monster Hunter series, a monster- hunting game, not a monster- hugging game (though someone should really get on making one of those). In my defense, there were a lot of reasons to think that you couldn’t pet the animals in Wild Hearts.
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